Files
autoglue/sdk/go/model_dto_create_node_pool_request.go
allanice001 334df457ce feat: complete node pool api, sdk and ui
Signed-off-by: allanice001 <allanice001@gmail.com>
2025-11-08 10:22:45 +00:00

161 lines
4.2 KiB
Go

/*
AutoGlue API
API for managing K3s clusters across cloud providers
API version: 1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package autoglue
import (
"encoding/json"
)
// checks if the DtoCreateNodePoolRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &DtoCreateNodePoolRequest{}
// DtoCreateNodePoolRequest struct for DtoCreateNodePoolRequest
type DtoCreateNodePoolRequest struct {
Name *string `json:"name,omitempty"`
Role *string `json:"role,omitempty"`
}
// NewDtoCreateNodePoolRequest instantiates a new DtoCreateNodePoolRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDtoCreateNodePoolRequest() *DtoCreateNodePoolRequest {
this := DtoCreateNodePoolRequest{}
return &this
}
// NewDtoCreateNodePoolRequestWithDefaults instantiates a new DtoCreateNodePoolRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDtoCreateNodePoolRequestWithDefaults() *DtoCreateNodePoolRequest {
this := DtoCreateNodePoolRequest{}
return &this
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *DtoCreateNodePoolRequest) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DtoCreateNodePoolRequest) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *DtoCreateNodePoolRequest) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *DtoCreateNodePoolRequest) SetName(v string) {
o.Name = &v
}
// GetRole returns the Role field value if set, zero value otherwise.
func (o *DtoCreateNodePoolRequest) GetRole() string {
if o == nil || IsNil(o.Role) {
var ret string
return ret
}
return *o.Role
}
// GetRoleOk returns a tuple with the Role field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DtoCreateNodePoolRequest) GetRoleOk() (*string, bool) {
if o == nil || IsNil(o.Role) {
return nil, false
}
return o.Role, true
}
// HasRole returns a boolean if a field has been set.
func (o *DtoCreateNodePoolRequest) HasRole() bool {
if o != nil && !IsNil(o.Role) {
return true
}
return false
}
// SetRole gets a reference to the given string and assigns it to the Role field.
func (o *DtoCreateNodePoolRequest) SetRole(v string) {
o.Role = &v
}
func (o DtoCreateNodePoolRequest) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o DtoCreateNodePoolRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
if !IsNil(o.Role) {
toSerialize["role"] = o.Role
}
return toSerialize, nil
}
type NullableDtoCreateNodePoolRequest struct {
value *DtoCreateNodePoolRequest
isSet bool
}
func (v NullableDtoCreateNodePoolRequest) Get() *DtoCreateNodePoolRequest {
return v.value
}
func (v *NullableDtoCreateNodePoolRequest) Set(val *DtoCreateNodePoolRequest) {
v.value = val
v.isSet = true
}
func (v NullableDtoCreateNodePoolRequest) IsSet() bool {
return v.isSet
}
func (v *NullableDtoCreateNodePoolRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDtoCreateNodePoolRequest(val *DtoCreateNodePoolRequest) *NullableDtoCreateNodePoolRequest {
return &NullableDtoCreateNodePoolRequest{value: val, isSet: true}
}
func (v NullableDtoCreateNodePoolRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDtoCreateNodePoolRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}